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EXPERIENCE

Professional

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Personal

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Blind Squirrel Games - State of Decay 3

Focus:
Defining Workflows (World + POIs + Others)
Creating example content

Blind Squirrel - Delta Force: Hawk Ops

Focus:
Defining Workflows (Scripting)
Cinematic, AI and Gameplay Scripting

Hangar 13 - Project VOLT (cancelled)

Focus:
Player Guidance, Vistas & Gameplay Scripting

Ubisoft - Rainbow Six Extraction

Focus:
Lines of Sight, Navigational Flow & Distinct Callouts

Ubisoft - Ghost Recon Breakpoint

Focus:
Terrain Worldbuilding, AI Pathing & Player Paths

Deliver Us The Moon

Focus:
Gameplay Concepting & Kitbashing

Blind Squirel Games
Hangar 13
Ubisoft
KeokeN Interactive

ABOUT ME

Who am I and how can I help you succeed?

A Dutch AAA Level Designer with an appetite for gamejams, I have been immersed in game development since September 2013.

 
I have 7 years of professional experience in which I've had 3 multi-platform releases.


My focus is on Level Design
I am experienced in both linear and open world design, singleplayer as well as co-op multiplayer. I am a reliable content driver that can facilitate all other departments.


Within a team, I tend to take on a proactive stance because of my information oriented approach. I like to focus on clearing up as many unknowns as possible and finding ways to balance every stakeholder's needs.

I am open to 
freelance / consulting

  • email
  • LinkedIn - Black Circle
  • Twitter - Black Circle
About Me
Resume

RESUME

Personal Statement

I am a highly "Growth-Oriented" person.
I believe that striving to be a better collaborator above all is advantageous for current and future projects as well as my own long term goals.
 
I am a Dutch native speaker with a full professional proficiency in English.

Work Experience

Blind Squirrel Games      Aug 2022 - Current
Senior Level Designer on Unannounced.

 

Hangar 13                     Jan 2020 - Aug 2022 Mission Designer on Project VOLT (cancelled).

Ubisoft                          Feb 2018 - June 2019
Junior Level Designer on Rainbow Six Extraction and Ghost Recon Breakpoint.



KeokeN Interactive      Feb 2017 - July 2017

Level Design Intern on Deliver us the Moon.

Contact

CONTACT

Feel free to contact me via Email, LinkedIn or Twitter using the links below

  • email
  • LinkedIn - Black Circle
  • Twitter - Black Circle
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